Mojo aims to enable the development of high-performance code while ensuring memory safety. This is significant because it addresses a common challenge in systems programming, where manual memory management can often lead to errors such as memory leaks or invalid memory access.
The ownership model in Mojo is crucial for understanding how the language manages memory without a garbage collector or reference counting. This model dictates how data is owned and transferred throughout a program, ensuring memory safety by enforcing rules on how data is accessed and modified.
Despite its safe defaults, Mojo allows for manual memory management. This is particularly useful in systems programming where fine-grained control over memory allocation and deallocation is often required for efficiency.
In Mojo, all data types, including primitives like Bool
, Int
, and String
, are implemented as structs. This means there are no built-in types with special privileges, offering a uniform way to interact with all kinds of data.
Mojo provides low-level primitives through MLIR (Multi-Level Intermediate Representation) dialects, allowing developers to implement custom data types and manage memory at a lower level.
Value semantics and value ownership are central to ensuring that code is safe and predictable. By adhering to these principles, even when writing "unsafe" code, the resulting behavior remains secure from the perspective of the code that uses these custom types.
Mojo requires the explicit definition of lifecycle methods for managing the memory and resources of value types. These include constructors, copy constructors, move constructors, and destructors.